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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 1.iso
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a.c
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C/C++ Source or Header
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1996-11-11
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6KB
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195 lines
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GL/glut.h>
static float a_data[][2] = {
{5.618949, 10.261048},
{5.322348, 9.438848},
{5.124614, 10.030832},
{4.860968, 9.488181},
{4.811534, 9.932169},
{3.938208, 9.438848},
{3.658084, 9.685509},
{2.784758, 8.994862},
{2.801236, 9.175745},
{1.960865, 8.172662},
{1.186406, 7.761562},
{1.252317, 6.561151},
{0.576725, 6.610483},
{0.939238, 5.525180},
{0.164779, 4.883864},
{0.840371, 4.818089},
{0.230690, 3.963001},
{0.939238, 4.242549},
{0.609681, 3.255909},
{1.268795, 3.963001},
{1.021627, 3.075026},
{1.861998, 4.045221},
{1.829042, 3.535457},
{2.817714, 4.818089},
{3.163749, 4.998972},
{3.971164, 6.643371},
{4.267765, 6.725591},
{4.663234, 7.630010},
{5.404737, 9.734840},
{4.646756, 9.669065},
{5.108136, 8.731757},
{4.679712, 8.600205},
{4.926879, 7.564234},
{4.366632, 6.692703},
{4.663234, 5.344296},
{3.888774, 4.850976},
{4.630278, 4.094553},
{3.954686, 3.963001},
{4.828012, 3.798561},
{4.168898, 3.321686},
{5.157569, 3.864337},
{4.514933, 3.091470},
{5.553038, 4.045221},
{5.305870, 3.634121},
{5.932029, 4.176773},
};
void draw_a(void) {
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(a_data[0]);
glVertex2fv(a_data[1]);
glVertex2fv(a_data[2]);
glVertex2fv(a_data[3]);
glVertex2fv(a_data[4]);
glVertex2fv(a_data[5]);
glVertex2fv(a_data[6]);
glVertex2fv(a_data[7]);
glVertex2fv(a_data[8]);
glVertex2fv(a_data[9]);
glVertex2fv(a_data[10]);
glVertex2fv(a_data[11]);
glVertex2fv(a_data[12]);
glVertex2fv(a_data[13]);
glVertex2fv(a_data[14]);
glVertex2fv(a_data[15]);
glVertex2fv(a_data[16]);
glVertex2fv(a_data[17]);
glVertex2fv(a_data[18]);
glVertex2fv(a_data[19]);
glVertex2fv(a_data[20]);
glVertex2fv(a_data[21]);
glVertex2fv(a_data[22]);
glVertex2fv(a_data[23]);
glVertex2fv(a_data[24]);
glVertex2fv(a_data[25]);
glVertex2fv(a_data[26]);
glVertex2fv(a_data[27]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(a_data[28]);
glVertex2fv(a_data[29]);
glVertex2fv(a_data[30]);
glVertex2fv(a_data[31]);
glVertex2fv(a_data[32]);
glVertex2fv(a_data[33]);
glVertex2fv(a_data[34]);
glVertex2fv(a_data[35]);
glVertex2fv(a_data[36]);
glVertex2fv(a_data[37]);
glVertex2fv(a_data[38]);
glVertex2fv(a_data[39]);
glVertex2fv(a_data[40]);
glVertex2fv(a_data[41]);
glVertex2fv(a_data[42]);
glVertex2fv(a_data[43]);
glVertex2fv(a_data[44]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(a_data[0]);
glVertex2fv(a_data[2]);
glVertex2fv(a_data[4]);
glVertex2fv(a_data[6]);
glVertex2fv(a_data[8]);
glVertex2fv(a_data[10]);
glVertex2fv(a_data[12]);
glVertex2fv(a_data[14]);
glVertex2fv(a_data[16]);
glVertex2fv(a_data[18]);
glVertex2fv(a_data[20]);
glVertex2fv(a_data[22]);
glVertex2fv(a_data[24]);
glVertex2fv(a_data[26]);
glVertex2fv(a_data[27]);
glVertex2fv(a_data[25]);
glVertex2fv(a_data[23]);
glVertex2fv(a_data[21]);
glVertex2fv(a_data[19]);
glVertex2fv(a_data[17]);
glVertex2fv(a_data[15]);
glVertex2fv(a_data[13]);
glVertex2fv(a_data[11]);
glVertex2fv(a_data[9]);
glVertex2fv(a_data[7]);
glVertex2fv(a_data[5]);
glVertex2fv(a_data[3]);
glVertex2fv(a_data[1]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(a_data[28]);
glVertex2fv(a_data[30]);
glVertex2fv(a_data[32]);
glVertex2fv(a_data[34]);
glVertex2fv(a_data[36]);
glVertex2fv(a_data[38]);
glVertex2fv(a_data[40]);
glVertex2fv(a_data[42]);
glVertex2fv(a_data[44]);
glVertex2fv(a_data[43]);
glVertex2fv(a_data[41]);
glVertex2fv(a_data[39]);
glVertex2fv(a_data[37]);
glVertex2fv(a_data[35]);
glVertex2fv(a_data[33]);
glVertex2fv(a_data[31]);
glVertex2fv(a_data[29]);
glEnd();
}